The continent of Valandria is massive. With such size, comes a large variety of regions, housing various kingdoms, wildlife, and climates. While many neighboring regions share similar characteristics, there are unique properties, magical or otherwise, that distinguish them from one another. Each region is briefly detailed below.
Regions of the World
Darthia Dales
Notable Locations: Black Deep
The Darthia Dales are a relatively uninhabited location in Valandria. The pits of muck and thickly vegetated wildlife make it nearly impossible for any structures to be created. Black Deep, though located in the region, is just outside the dales, built into the mountains. A path does run through the dales between Huntstown and Black Deep, but even that path is incomplete. Travelers must be well armed to venture through the region, as many dark creatures from before the cataclysm are rumored to still reside in its wilds.
Desolate Land
Notable Locations: Camp Resolute
The Desolate Lands are a desert. While Kaldiron is filled with thin white sands, the dirt is black and cracked in the Desolate Land. Still, many strange creatures both large and small, have managed to carve out a delicate balance of life in the region. They have learned to mostly stay away from passing Resolute, as the armies have killed many beasts that have interrupted their travel.
Dragon’s Fall
Notable Locations: N/A
Dragon’s Fall is so named for what is perceived to be the end of dragons in Valandria. In the third age, monster hunting was a massive sport. Dragon’s Fall was the home of dragons, holding hundreds of nests, eggs, and more. This place soon became home to a massacre of dragons. The release of their magic and blood upon their death destroyed the island and cursed the land and waters around it. Still, it is said that there are still dragons living among many of the mortal races, scattered in various places around Valandria.
Dustwind Forest
Notable Locations: Baldrak Mines, Eastwood
The Dustwind Forest is currently inhabited by humans, with the dwarves along the borders in the mountains. The forest was once home to the elves, but they parted as the forest lost much of its magic with the parting of gods. The place features normal wildlife and few creatures of legend, which has allowed the humans to form a vast network of villages and castles in the region.
Fenris Swamp
Notable Locations: Huntstown
The Fenris Swamp is home to the nightwalkers, and many ancient creatures of dark descent. Outside of the main city of Huntstown, there lays a murky fog that hides these dark creatures of legend. It is advised that most people remain behind the city’s great walls, unless they are either brave… or foolish.
Frostfang Forest
Notable Locations: Frostfang Cavern
The forest once possessed another name, but that has been forgotten. It is now known only for the clan of orcs that calls the region home. There are great mammoths, tigers, and other predators of the frozen landscape that stalk freely. Every expedition to or from the cavern typically includes grand warriors ready to fend off any potential threat from such creatures.
God’s Isle
Notable Locations: Aldria, Aragoss
No mortal can confirm it, but it is said that the God’s Isle is like a mini continent in itself. There are great plains, thick forest, and grand mountains. But what creatures of legends and myth may reside upon that island is still unknown.
Great White Plains
Notable Locations: White Pond Village
The Great White Plains are one of the largest regions in the world of Valandria. The place is a frozen land of ice, flat as can possibly be. Undergood weather, a rarity in the region, one may see for miles and miles on end to either side. There are a few smaller creatures that reside here, and a vast network of fish in some of the small ponds and rivers. There are also tales of a lost city of ice and death that lay far, far off in the north, though those may just be mere rumors.
Kaldiron Desert
Notable Locations: Thalandor
The Kaldiron desert consists of white and and rolling dunes, and is littered with small settlements that thicken the closer to get to the main city of Thalandor. Travelers during the day need only to worry about the heat of the sun during their travels. However, the night is when the creatures of the desert awaken, no longer hiding from the oppressive heat. At night, there are great flying creatures, and underground beasts, that any camp should stay clear of.
Living Woods
Notable Locations: Mystwood
The Living woods are so named for the symbiotic relations all creatures in the region have formed with one another. Each animal, every plant, coexists in a perfect circle of life that has allowed the land to flourish and thrive, untouched by the war that so many other regions face. Should anything break the perfect harmony, it would surely throw the society of Wispians, and the forest itself, into utter chaos.
Morani Tundra
Notable Locations: Camp Hornwind
The Morani Tundra is as far as civilization in the center of the continent reaches. Typical creatures, such as wolves, deer, moose, owls, rabbits, and more, run freely in this region. While the animals enjoy a typical existence, the war is prevalent in the region, as Resolute forces are constantly at arms with the Free City raiding parties that venture into the area.
Pirate’s Foot
Notable Locations: The Floating City
Laying at the bottom of the content and swarming with pirates and thieves, it was an easy name for the Free Cities to place upon the area. The wetlands run all the way to the edge of the neighboring forests and consist of bugs and overgrown plant life. It is the waters that sharks, merfolk, and other creatures reside that explorers and adventurers need to watch themselves.
Shtantack
Notable Locations: Kharomak
Shtantack is the name of the kingdom of Dragonians and has become synonymous with the region as well. The land consists of red rocks and plateaus, with massive dragon offspring residing in the largest of them. Such beasts are perfect prey for the dragonian right of trial.
Southern Rest
Notable Locations: Valos
The Southern Rest consists of open fields that run from the coast into the mountains. There is little diversity in wildlife, though some pirates and sailors have reported a strange flying creature that can be seen circling the mountains.
Storm Plains
Notable Locations: Elysium
As far as hostility, there is no climate more lethal than that of the Storm Plains. While days, sometimes weeks, can go by with only gentle breezes and sunshine, the wicked storms are never far away. They bring with them heavy downpours of rain, and strange, purple lightning that almost seems to aim for living creatures to kill. Livestock seems safe for some reason, but any member of the Free Cities caught outside in a storm is bound to perish.
Untamed Tundra
Notable Locations: N/A
The Untamed Tundra is so named as no civilization has managed to press into it. The wilds are filled with massive beasts; the weather is brutally cold and unforgiving; there may even be creatures from other planes hidden deep at the region’s heart. This is a land in which no mortal goes.
Uth’Gaari Mountains
Notable Locations: R’ath Gar
The Uth’Gaari mountains are a relatively wild and untamed range, as the trolls believe the nature in the area should be untouched and preserved. However, that has not stopped them from creating homes among the more defensible locations in the area. However, despite their civilization, the region remains a wild place. Much of the wildlife there spawned in other planes, trapped here after the cataclysm. Any one who ventures out to meet the trolls must be truly desperate for aid, for the land can be unforgiving.
Warfront
Notable Locations: N/A
The Warfont is exactly that. It is the place where the resolute and Free Cities most often clash. No one has created cities, no one has created homes. The place is filled with constant battle and ruin, a symptom of the greater struggle that drives most civilization on Valandria.
Wastelands
Notable Locations: Forgotten City
The Wastelands were once a massive forest like those found on the western part of the continent. However, dark, shade-like creatures have since taken over the land, killing most all life and taking over the Forgotten City itself. Those that remain underground have created a network of tunnels and outpost for their people to survive, but even the underground is not without its many threats.